10 Hidden Things In Video Games That Weren’t Found For Years

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3. SPLINTER SEALS (SPLINTER CELL: DOUBLE AGENT)

Tom Clancy’s Splinter Cell games are known for their gritty military action, so players were pretty shocked when they stumbled upon a secret set of questsinvolving space-travelling seals wearing party hats.

Throughout the game, the player must collect a variety of items for the seals. 

They reward the player with information about the next seal’s location, as rescuing them all will return them to their home. Rinse and repeat until you’ve found them all, and their princess will express her gratitude.

Splinter Cell: Double Agent is an especially dark entry in the franchise too, as Sam Fisher has to go undercover in a terrorist organization in order to shut them down. A noble endeavor — perhaps just as noble as getting Muffin, Cookie, Vanilla, Buddy, and Pepperoni back to their home planet.

4. THE CHRIS HOULIHAN ROOM (THE LEGEND OF ZELDA: A LINK TO THE PAST)

If you ever stumbled upon this odd treasure room in A Link to the Past, you were probably momentarily confused before you were overwhelmed with joy.

The Chris Houlihan Room is a “secret” location named after the winner of a Nintendo Power magazine contest, with the prize being the winner’s name featured in a future Nintendo release.

The room appears during a glitch — when the game doesn’t know where to spawn Link, it defaults his position to this room. There are several ways of triggering the glitch, but each will end up in Chris Houlihan’s rupee stash.

Unfortunately for Mr. Houlihan, his name only appears in the original game, as the text is replaced in the Game Boy Advance version.

5. THE MAN IN THE GREEN JACKET (RESIDENT EVIL 4)

This might be one of the spookiest things in Resident Evil 4 and it took over 12 years to find.

Right after the helicopter crash sequence, a mysterious figure can be seen in the background out of the game’s playable area. The game’s color grade is so dark and dim that it is nearly impossible to make him out, but freeing the camera enables for a closeup that still doesn’t explain much.

Way off in the distance is a blurry, 2D figure of a man in a green jacket.

He’s smiling and holding up peace signs (we think), and there’s really no reason why he should be standing here. This is likely the developers playing some kind of inside joke, but the man remains a mystery.

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